Together with Fraunhofer Heinrich Hertz Institute, Volucap has recorded another set of volumetric capture data at the unmatched Volucap studio in Babelsberg, Germany. This time, the person to stand inside the studio and to be captured in life-like quality for extended reality applications was the renowned art historian and museum curator Dr. Claudia Banz.
Pioneering development tools expand the possibilities for creating avatars
The world of animation, the art of making inanimate objects move, has come a long way in the hundred or so years since the first animated films were produced. In the digital age, avatars have become ubiquitous. These numerical representations of real human forms appear in modern video games and are now used in feature films as well as in virtual reality and augmented reality entertainment. Given the huge market for avatar-based digital entertainment, the EU-funded INVICTUS project is developing digital design tools based on volumetric capture that allow authors to create and edit avatars and their associated narrative components (decors and layouts) by reducing manual work, speeding up development, and driving innovation.